Game Developer-Console Porting

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This is a remote position. Job Title Game Developer-Console Porting Location Remote Employment Type Part-time (20hrs per week) Work Roster 9AM-1PM Sydney Time About the Role We're looking for a talented Game Developer to join one of our Australian client's remote team. reputed company is a publishing studio that works with indie developers to publish and distribute their games on reputed company and Xbox consoles. The main focus of this role is porting existing, already-completed games for release on reputed company and Xbox consoles — taking an indie developer's game and getting it console-ready. The role also includes hands-on development work, but porting is the primary responsibility. The ideal candidate will have hands-on experience with GameMaker Studio 2, Unreal Engine, or a similar game development platform, along with familiarity with GML (GameMaker Language), C#, and/or Python - the primary languages used across our codebase. reputed company familiarity with reputed company consoles is essential, and familiarity with Xbox is preferred - this can come from console development experience or simply from being an engaged player who understands how these platforms work from a customer perspective. This role suits someone who enjoys taking existing games and getting them ready for console audiences, is genuinely into console gaming, and can collaborate effectively with a remote team. Key Responsibilities Port and adapt existing, indie-developed games for release on reputed company and Xbox consoles, meeting platform-specific technical and certification requirements. Develop and implement game features, mechanics, and interactive experiences as needed, alongside the porting work. Work with GameMaker Studio 2, Unreal Engine, or similar game development platforms to build, adapt, and maintain game projects. Translate game concepts and requirements into functional and engaging gameplay experiences. Write clean, maintainable, and well-structured code. Debug, test, and resolve gameplay, technical, and performance issues, including console-specific issues that arise during porting. Collaborate with designers, artists, indie developer partners, and other team members to deliver console-ready builds. Integrate game assets, animations, audio, UI elements, and other required components. Optimise gameplay and technical performance for console hardware. Review and evaluate games built by other, including indie, developers as part of the publishing and porting pipeline, providing technical and design feedback. Participate in testing, iteration, and refinement based on feedback and platform certification requirements. Maintain clear documentation and provide regular updates on porting and development progress. Requirements Proven experience porting or adapting games for console platforms (reputed company and/or Xbox), or strong game development experience with a clear ability to learn console porting and certification processes. reputed company familiarity with reputed company consoles (required) and Xbox consoles (preferred) — as a player or from a technical/customer perspective; being an active console gamer is a strong plus. Experience with, or exposure to, the reputed company Partners or ID@Xbox developer programs is preferred but not required. Experience with GameMaker Studio 2, Unreal Engine, reputed company, or a similar game development platform. Familiarity with GML (GameMaker Language), C#, and/or Python — the primary languages used across the codebase. Good understanding of gameplay mechanics, game systems, debugging, and optimisation. Experience taking game features from concept through development, testing, and refinement. Ability to work with existing codebases, often built by other developers, and contribute to ongoing projects. Strong problem-solving and troubleshooting skills. Good communication and collaboration skills. Experience reviewing or evaluating games or code built by other developers, with the ability to give clear, constructive feedback. A portfolio, reputed company profile, playable game, or examples of previous game development or porting work is highly desirable. What We Offer Remote, part-time working opportunity. Collaborative and supportive remote team environment. Opportunity to work on interesting games being published across reputed company and Xbox Originally posted on Himalayas Apply To This Job

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Common Interview Questions And Answers

1. HOW DO YOU PLAN YOUR DAY?

This is what this question poses: When do you focus and start working seriously? What are the hours you work optimally? Are you a night owl? A morning bird? Remote teams can be made up of people working on different shifts and around the world, so you won't necessarily be stuck in the 9-5 schedule if it's not for you...

2. HOW DO YOU USE THE DIFFERENT COMMUNICATION TOOLS IN DIFFERENT SITUATIONS?

When you're working on a remote team, there's no way to chat in the hallway between meetings or catch up on the latest project during an office carpool. Therefore, virtual communication will be absolutely essential to get your work done...

3. WHAT IS "WORKING REMOTE" REALLY FOR YOU?

Many people want to work remotely because of the flexibility it allows. You can work anywhere and at any time of the day...

4. WHAT DO YOU NEED IN YOUR PHYSICAL WORKSPACE TO SUCCEED IN YOUR WORK?

With this question, companies are looking to see what equipment they may need to provide you with and to verify how aware you are of what remote working could mean for you physically and logistically...

5. HOW DO YOU PROCESS INFORMATION?

Several years ago, I was working in a team to plan a big event. My supervisor made us all work as a team before the big day. One of our activities has been to find out how each of us processes information...

6. HOW DO YOU MANAGE THE CALENDAR AND THE PROGRAM? WHICH APPLICATIONS / SYSTEM DO YOU USE?

Or you may receive even more specific questions, such as: What's on your calendar? Do you plan blocks of time to do certain types of work? Do you have an open calendar that everyone can see?...

7. HOW DO YOU ORGANIZE FILES, LINKS, AND TABS ON YOUR COMPUTER?

Just like your schedule, how you track files and other information is very important. After all, everything is digital!...

8. HOW TO PRIORITIZE WORK?

The day I watched Marie Forleo's film separating the important from the urgent, my life changed. Not all remote jobs start fast, but most of them are...

9. HOW DO YOU PREPARE FOR A MEETING AND PREPARE A MEETING? WHAT DO YOU SEE HAPPENING DURING THE MEETING?

Just as communication is essential when working remotely, so is organization. Because you won't have those opportunities in the elevator or a casual conversation in the lunchroom, you should take advantage of the little time you have in a video or phone conference...

10. HOW DO YOU USE TECHNOLOGY ON A DAILY BASIS, IN YOUR WORK AND FOR YOUR PLEASURE?

This is a great question because it shows your comfort level with technology, which is very important for a remote worker because you will be working with technology over time...